Team Work2
Flanks
The strongest positions for both attack and defense are
the flanks. This is because the angle from which you might be shot at is
substantially narrowed. For someone who is right handed the left flank is
usually best, because less of your body will be exposed when firing in towards
the centre of the field. Before the game starts, take a close look at the
available cover as this will define the strategy. Large solid pieces of cover
located right on the tape are the most important features in the game, as they
are extremely hard to advance against. The initial objective should be get
players into cover as far up each flank as possible, so have people ready to
sprint when the whistle goes. Work out who will run for which bit before you
set-off, or it could turn into a sort of musical chairs under fire as people
jostle for the available cover. Put the best players at the point of the flank,
because you will be relying on them to lead the advance. The rest should trail
back, usually with one per large tree or piece of cover each all the way across
the field.
Gauge your Opponents
Different tactics are effective against different levels
of opponents. Beginner players tend to position themselves badly on the field,
leaving them wide open to aggressive flank attacks. With low tactical awareness
they do not notice opponents moving round the side of them, and even if they do,
they are too inexperienced to understand what this means.
Crossfires
Getting someone out of solid cover is a tricky task, as they will only show a
tiny bit of themselves. To get easy kills it is best to get several players
shooting at the same person from different angles.
Defending against rushing
If you are hiding behind a piece of cover and someone who knows you are there
runs round the side of it whilst firing at you, there will be a very good chance
that you will be shot first, even if you have been waiting for it to happen,
because there will be a split second delay before you start firing, and also it
is hard to track a fast moving near target. This danger is magnified if they
could run round either side so you have to watch more than one direction at
once. The best protection is to have another team member further back covering
you, who will have ample opportunity to both warn you that someone is coming,
and hopefully to shoot them as well.
Drawing Out
Deliberately trying to attract fire in order to draw out an opponent for your
friend to shoot is a surprisingly productive tactic. Sometimes cover will mean
for your opponent to get an appropriate angle to fire they must expose
themselves from another angle. Windows are an obvious example of this, where to
fire at someone close to the wall that the window is in, it is necessary to
expose significantly expose yourself to anyone who is further away from the
window.
Covering firers
Often when a player shoots at an enemy they expose themselves to fire from other
enemies. Teamwork can reduce this risk if their team mate fires or covers
potential enemy risks. Tell a team mate who you are about to fire at and which
direction you need covering from.