Reinforcements
Standard Capture the Fag but the teams can go
back for reinforcements and the players you've eliminated go back to defend
their flag station.
Teams:
Two teams.
Setting Up:
1. Two flag stations.
2. Two even teams.
3. Two flags, hung in their respective flag stations.
4. Flag stations double as Reinforcement Rally points.
Time Limit:
30 minutes.
Rules:
1. Eliminated players go back to their flag station.
2. One player wears a special armband. This is the only player that can go back
to the flag station to get reinforcements.
3. If the player wearing the armband is eliminated, he proceeds back to the flag
station. He then collects those players who wish to rejoin the game and he
himself rejoins the game. In this case the eliminated players have not choice
but to be reinforcements. They cannot stay behind and defend the flag station.
4. Players can elect to stay behind and defend the flag station, with the
exception of REINFORCEMENTS Rule 3. When they return to the flag station they
are automatically active defenders.
5. Players returning to the flag station must physically tag the flag to become
active defenders. If the flag is not at the flag stations the players are
considered out of the game as they enter the flag station.
6. All players must begin the game at their flag station (or assigned starting
point) and cannot leave that area until the game begins.
7. Players who are hit are out of the game but the player is only out until he
reaches his flag station. Players eliminated at the flag station are out of the
game.
8. If a player is eliminated while he is carrying the flag, he must drop the
flag where he was hit, or hang it on the nearest available object.
9. Players who are eliminated may not, by word or gesture, indicate any
intentions or locations of the opposing team members.
10. Players eliminated in their own flag stations are out of the game.
11. When a player is carrying the flag, it must remain visible at all times and
must be carried in the hand, over the arm or around the neck.
Winning:
Capture the opposing team's flag and return it to your base.
Tactical Advantage:
You will have to keep in mind that every member of the assault force you
eliminate will be back defending the flag. If you get to the flag station and
you're low on players, send back for reinforcements. Remember, if you send back
for reinforcements and the flag station is being attacked, you will lose
defenders and probably your flag.