Down But Not Out
This is Capture the Flag, but with a twist. A
simple tag from your team mate brings you back into the game if you've been
eliminated.
Teams:
Two teams.
Setting Up:
1. Two flag stations.
2. Two even teams.
3. Two flags, hung in their respective flag stations.
4. One white sock per player to be provided.
Time Limit:
30 minutes.
Rules:
1. When a player is hit, he calls himself
out and lays or sits on the ground (using common sense). The player then places
a sock over the barrel of his paintgun to indicate that he has been hit. He
cannot move from this location until tagged. This is referred to as Waiting.
2. If a waiting player is tagged by a teammate he is back in the game. (The
player, of course, removes the sock.)
3. Players who are Waiting cannot shoot or disclose the positions or intentions
of opposing players.
4. If a Waiting player is tagged by an opposing player, he is out of the game.
5. If a Waiting player feels that no one will find him, or he is tired of
waiting, he can take himself out of the game. In this case the player cannot be
tagged back into the game.
6. There is no limit to how many times a player can be tagged back into the
game.
7. Players Waiting to be tagged cannot shoot or be shot at.
8. All players must begin the game at their flag station (or assigned starting
point) and cannot leave that area until the game begins.
9. Players who are eliminated may not, by word or gesture, indicate any
intentions or locations of the opposing team member, until they are tagged back
into the game.
Winning:
Capture the opposing team's flag and
return it to your base.
Tactical Advantage:
This game makes heros out of a lot of
players. Knowing you can get back into the game makes some players a little
braver. My favorite trick is to wait until someone is in the open, shoot him,
then wait for his team members to tag him back into the game.