Game Calendar
 

Keep up to speed with future planned games. Also check out the forum for the latest news.

 

PaintballCarnage Games List

 

Attack and Defend

Bunny Hunt

Down But Not Out

Capture the Flag

Base Capture

VIP

Bounty Hunter

Pocket Full of Balls

Reinforcements

     
     

 Success in Paintball

(tactics and tips for good team building)

Success

Team Work

Team Work2

Grab the Flag

The Dead Man

Communications

The Shootout

The Shootout2

Grabbing the Flag

Two-way Radios

   
     
 
 
 

Success in Paintball

Choose an item from the list opposite to show it below.

Communications

Talk to each other
Exchanging information with team members in your close vicinity is vital. This sounds very obvious but most inexperienced players don't talk to each other nearly enough. Make sure everyone else knows about enemy in your vicinity. If an enemy player moves then shout a warning to your team mates. Their attention might be elsewhere and they may need to get in better cover or shoot defensively. Tell team mates when you are moving. This will allow them to cover you when you move, possibly take advantage of your new position by concentrating on enemy players who can be caught in a cross fire.


Dying loudly
Dead men aren't allowed to talk, but when you have just been hit shout 'I'm hit' so that everyone is aware that you are out of the game, otherwise your team mates may be unaware that you are no longer covering a particular angle etc. You have the valid excuse that you were just making sure your opponent knew he had got you and could stop firing.


Don't waste a winning position
When marshalling and playing games, I have seen countless teams who were in a winning position fail to capitalise on their advantage and end up with no points. In spite of vastly outnumbering the other team they have sat behind trees until the final whistle has gone. Keep a close eye on what is happening in the rest of the field. If you can't see anyone in front of you then cautiously move up ensuring that you are supported by adjacent team members because going up ahead on your own is an excellent way to be shot from the side or behind by an enemy you hadn't noticed or an over-enthusiastic fellow team member.


The Two-minute Rush
Massed rushes are highly effective, particularly against inexperienced opponents who will not react rapidly, but they do carry considerable risk. At the end of the game when the number of players has thinned out, they stand far more chance of successfully punching through than at the start when every piece of cover has a gun poking out from it. When you rush by definition you have virtually no cover, which might imply that you will be shot to pieces. Possibly, but rushing has a lot of advantages. As you move forward, the angles on opponents will rapidly open up and you will frequently have opportunities to shoot them from the side and behind.


Tailing a Rush
When players charge forward, the enemy's attention will be exclusively on them. To capitalise on this back up any rushes with a couple of players who stay in position and concentrate on picking off any targets which present themselves.
 

 

 

 

 

 

 

 

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