Communications
Talk to each other
Exchanging information with team members in your close
vicinity is vital. This sounds very obvious but most inexperienced players don't
talk to each other nearly enough. Make sure everyone else knows about enemy in
your vicinity. If an enemy player moves then shout a warning to your team mates.
Their attention might be elsewhere and they may need to get in better cover or
shoot defensively. Tell team mates when you are moving. This will allow them to
cover you when you move, possibly take advantage of your new position by
concentrating on enemy players who can be caught in a cross fire.
Dying loudly
Dead men aren't allowed to talk, but when you have just
been hit shout 'I'm hit' so that everyone is aware that you are out of the game,
otherwise your team mates may be unaware that you are no longer covering a
particular angle etc. You have the valid excuse that you were just making sure
your opponent knew he had got you and could stop firing.
Don't waste a winning position
When marshalling and playing games, I have seen countless
teams who were in a winning position fail to capitalise on their advantage and
end up with no points. In spite of vastly outnumbering the other team they have
sat behind trees until the final whistle has gone. Keep a close eye on what is
happening in the rest of the field. If you can't see anyone in front of you then
cautiously move up ensuring that you are supported by adjacent team members
because going up ahead on your own is an excellent way to be shot from the side
or behind by an enemy you hadn't noticed or an over-enthusiastic fellow team
member.
The Two-minute Rush
Massed rushes are highly effective, particularly against
inexperienced opponents who will not react rapidly, but they do carry
considerable risk. At the end of the game when the number of players has thinned
out, they stand far more chance of successfully punching through than at the
start when every piece of cover has a gun poking out from it. When you rush by
definition you have virtually no cover, which might imply that you will be shot
to pieces. Possibly, but rushing has a lot of advantages. As you move forward,
the angles on opponents will rapidly open up and you will frequently have
opportunities to shoot them from the side and behind.
Tailing a Rush
When players charge forward, the enemy's attention will be
exclusively on them. To capitalise on this back up any rushes with a couple of
players who stay in position and concentrate on picking off any targets which
present themselves.