Attack and Defend
Great for training teams how to attack or defend flag stations or when you
want a fast and furious head to head game without a lot of sneaking around.
Teams
Two teams, Defenders and Attackers.
Setting Up
1. Choose a defendable area to serve as a flag station.
2. Defenders should be restricted to the confines of the flag station. Set
boundaries that limit the movement of the defenders out of the flag station.
Suggested Time Limit
10 minutes. The time limit can be changed to accommodate
variations in the field size, cover, number of players, etc.
Rules
1. Defenders cannot leave the flag station area, or the
areas of the flag station they are restricted to.
2. The attackers can attack from any place on the field.
3. All players must begin the game at their flag station (or assigned starting
point) and cannot leave that area until the game begins.
4. Players who are hit are out of the game.
5. Players who are eliminated may not, by word or gesture, indicate any
intentions or locations of the opposing team members.
Winning
Attackers: Pull the flag off
of its support. (A string, branch, cone, etc.) It is not necessary to leave the
confines of the flag station.
Defenders:
Stop the Attackers from pulling the flag.
Tactial Advantage
Defenders: Take up positions
at the extreme outside edges of your areas of limitation. That way if you are
pushed back, you'll have somewhere to go.
Attackers: Send the main
force in one way and a few sneaky players in another. You must move quickly and
not allow the defenders a chance to react to your attack.